Fe Ban Kick Script - Roblox Scripts - Fe Admin ... Jun 2026
The client script passes the target player's name through a RemoteEvent .
When an administrator clicks a button in their custom UI, a LocalScript inside that UI triggers the RemoteEvent :
Because of FE, any ban or kick script . A client-side script attempting to kick another player will simply fail or only disconnect the exploiter from their own local view. How FE Ban and Kick Scripts Work
The most common vulnerability occurs when a developer creates a remote event intended for game moderators but fails to check if the player firing the event actually has moderator privileges. If an exploit executor discovers the name or path of this remote event, they can fire it with parameters to kick anyone in the server. 2. Client-Side Authority FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Before live deployment, test the script to ensure it works as expected. Try banning or kicking a player to see if the script performs the action correctly.
-- Or manual kick function for admin commands on server local function kickPlayer(targetPlayer, reason) if targetPlayer and targetPlayer:IsDescendantOf(Players) then targetPlayer:Kick(reason or "Kicked by an administrator.") end end
Best practices
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players")
: Uses DataStores to save banned IDs, ensuring they can never rejoin the game across any server until manually unbanned.
The FE Ban Kick Script is a powerful tool for game administrators, providing a comprehensive solution for managing player behavior and maintaining a positive gaming environment. With its customizable settings, ban and kick functionality, and integration with FE Admin, this script is an essential tool for any ROBLOX game developer or administrator. By following this guide, administrators can install, configure, and use the FE Ban Kick Script to create a safe and enjoyable gaming experience for all players. The client script passes the target player's name
To build or use a solid FE Admin script, the following elements are essential: Kick/Ban GUI issues - Scripting Support - Developer Forum
local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") local Players = game:GetService("Players") -- Function to handle incoming players Players.PlayerAdded:Connect(function(player) local isBanned = nil local success, err = pcall(function() isBanned = BanDataStore:GetAsync(tostring(player.UserId)) end) if success and isBanned then player:Kick("\n[Banned]\nYou are permanently banned from this experience.") end end) -- Function to ban a user (Callable by Server Admins) local function BanPlayer(targetUserId) pcall(function() BanDataStore:SetAsync(tostring(targetUserId), true) end) -- Kick the player if they are currently in the server local targetPlayer = Players:GetPlayerByUserId(targetUserId) if targetPlayer then targetPlayer:Kick("\n[Banned]\nYou have been permanently banned.") end end Use code with caution. Security Best Practices for Developers
Therefore, an "FE" script must use specific techniques—often relying on the server to execute the command—to affect other players, unlike legacy hacks that directly altered the game state. Key Functions of FE Admin Scripts How FE Ban and Kick Scripts Work The
: Make sure to only download scripts from trusted sources to avoid any potential security risks.
The term "FE Admin" often appears in the context of both legitimate moderation tools and unofficial script executors.