Rtgi 01702 Release Fix !new!
In-game MSAA or TAA blinding ReShade from accessing depth data.
Some versions of ReShade may not automatically generate the input section required for keyboard shortcuts.
Once the depth data is cleanly extracted, organize your shader stack properly. An incorrect loading order can process effects blindly, resulting in an unoptimized performance tax. Core Loading Order rtgi 01702 release fix
ReShade RTGI | Ray Traced Global Illumination - marty's mods
Always read the release notes provided by Pascal Gilcher on Patreon. He explicitly states which minimum version of ReShade is required for that specific RTGI release. In-game MSAA or TAA blinding ReShade from accessing
Modern post-processing techniques hide or distort the depth map before ReShade can scan it.
Updates to the "denoiser" to prevent flickering or graininess in the lighting. Performance Tweak: An incorrect loading order can process effects blindly,
| Feature | Technical Description | Real-World Benefit | | :--- | :--- | :--- | | | A complete rewrite of the algorithm that determines where and how light rays are cast. | Achieves the same visual quality with fewer samples per pixel. This translates to a direct performance gain with no reduction in visual fidelity. | | Culling Prepass | A new low-resolution rendering pass that intelligently identifies areas of the scene that will not contribute to ambient occlusion (AO). | In scenes with large, flat surfaces (e.g., sky, walls), the main, more expensive AO computation is skipped, saving valuable GPU resources. | | Faster, Higher-Quality Blur | An improved blur filter that performs its operation more efficiently while being better at preserving sharp image details and edges. | Reduces the "grainy" or noisy look common in early ray tracing, resulting in a cleaner image while maintaining thin geometry, such as wires or grass, without smearing. |
If you are currently experiencing the washed-out issue, follow these steps to resolve it. 1. Update iMMERSE Headers
If ReShade fails to locate the RTGI files, users must manually define the shader and texture paths: Open the tab.
Refining the screen-space ray-marching algorithm to provide a "remastered" lighting experience without native RTX hardware. How to Apply the "Fix" for Installation Issues