if input.KeyCode == Enum.KeyCode.T then -- Replace with your desired Animation ID local animationId = "rbxassetid://9876543210" remoteEvent:FireServer(animationId) end
The Roblox scripting community has created numerous FE animation scripts that are freely available. One notable example is the FE Roblox Animation script created by FIREXDF, which offers both new and old interface options through loadstring commands:
When a LocalScript plays an animation, that animation typically only renders on the local client. Other players won't see it. To make animations visible to all players, you need to use RemoteEvents to communicate with the server. FE Animation Id Player Script
What it is and why it matters
-- Add this inside ServerScriptService local cooldown = {} if input
local function playAnimationOnCharacter(player, animationId) local character = player.Character if not character then return end
Inside AnimPlayerGui , add a (name it IDInput ) and a TextButton (name it PlayButton ). Inside PlayButton , insert a LocalScript . Go to ServerScriptService and insert a standard Script . 2. The Client Code (LocalScript) To make animations visible to all players, you
This is a permission issue. Roblox prevents games from loading animations owned by external users to protect intellectual property. To fix this, use official Roblox animation IDs (like default emotes) or animations you uploaded to your own inventory.
Go to , add a ScreenGui , and name it AnimPlayerGui .
: Many animations available in the Roblox marketplace have IDs you can use. For example, the Levitation Run animation has the ID 619543231.
-- Client sends: remoteEvent:FireServer(animationId, targetPlayer) remoteEvent.OnServerEvent:Connect(function(player, animationId, targetPlayer) if targetPlayer and targetPlayer.Character then playAnimationOnCharacter(targetPlayer, animationId) end end)