The game remains in active development on platforms like Patreon and itch.io . If you'd like to dive deeper, I can look for:

Stephan receives substantial narrative development in this update. His specific storyline progression opens up deeper character interactions and pushes forward the main plot constraints of Chapter 2.

Tasty Curse V26 by favoritecat continues to set a high standard for narrative-focused simulation games, offering a polished, engaging, and deeply interactive experience. With the addition of new plotlines for Akira and Stephan, the introduction of Dr. Leccto, and dozens of new mini-events, the game provides significant value for returning players and newcomers alike.

The 2026 update (v26) adds significant high-quality content for Akira, deepening her role in the narrative beyond the initial plot points.

FavoriteCat has been transparent about the difficulties faced during this update's development. The creator mentioned being in a "very difficult life situation," adding that this was the first update uploaded using only mobile internet. Despite these challenges, FavoriteCat reassured the community: "your FavoriteCat is not going to abandon the development of his favorite game" and won't disappear without warning.

The game now uses a structured chapter system, enhanced by animations to mark the beginning of each chapter.

The developer's commitment to community is a key part of the game's appeal. This is most evident in the development of the v2.6 update itself, where the major new confrontation with Stephan was directly chosen by the community through a vote.

To appreciate the scale of version 2.6, it is helpful to look back at how recent versions paved the way for it. Key Focus Areas & Features

The full patch notes for version 2.6 are as follows:

In community statements, FavoriteCat has transparency regarding personal and logistical hardships faced during production cycles. Despite these real-world obstacles, the creator’s reassurance to their community—vowing never to abandon the game or vanish without warning—has fostered a resilient, supportive crowdfunding base that remains highly engaged with the project’s future roadmap.

: Drinks at the bar are no longer free, and a new "intoxication" effect has been added from accepted drink offers.

This new system allows for three distinct endings, with plans to add a fourth "Bad Ending" through community voting at a later date.

: Crafted in sets of two, these pills unlock the signature body-swapping mechanics, giving players access to female-centric event lines and unique physical perspectives.

By prioritizing these central figures, v2.6 brings much-needed balance to the overall narrative framework, ensuring that the main plot progresses alongside the game's popular side content and romance/corruption loops. Technical Refinements and Bug Fixes

The settings layout has been modernized to handle custom player variables more efficiently.

Fixed a bug where the "Sleep" button would stop functioning.

Significant progress has been made for both Akira and Stephan, who are central to the main plot.

The Level 3 pill is currently usable on Stephan, with future updates planned to allow its use on other "patients" based on community votes. An event for buying the "" item is now available. Gameplay Mechanics and Genre

Fixed sequential display errors; hints now appear in the correct narrative order.

The settings panel received a visual and functional update to make audio, text speed, and display toggles smoother for players. Key Gameplay Mechanics to Master