Rtgi 01702 Release Fixed
“The fireflies were making my renders look like a 1990s rave. Now it’s clean enough for production work.” — , Twitter
The rtgi 0.17.02 release fixed update focuses on making post-processing ray tracing stable enough for everyday gameplay.
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This specific release was part of the "fixing" era. It introduced workarounds and patches that significantly reduced that flickering, making the lighting feel "solid" and grounded for the first time. For the community, "01702" became a landmark version—it was the moment the shader went from a "cool experiment" to something you could actually play a whole game with. rtgi 01702 release fixed
The 0.17.02 release fixes this pipeline math. By correcting how the shader parses screen space data, it calculates real-time light bounces cleanly off characters, structures, and terrain. This ensures aging game titles achieve cinematic illumination without ruining UI panels or text displays. Step-by-Step Installation Guide
This version is often described as a "super old version" of RTGI by today's standards, as the shader has since evolved into more advanced versions under the "iMMERSE Pro" collection, such as versions 0.70 and 2412. However, its importance lies in the foundational improvements it introduced, which significantly enhanced the stability and quality of the effect.
Enhancements to how rays are cast across the screen-space to reduce noise and "shimmering" in complex scenes. Performance Optimization: “The fireflies were making my renders look like
To take advantage of these fixes, proper installation is necessary. While newer versions exist, 0.17.02 remains a benchmark for stability. Installation Steps:
The 0.17.0.2 update primarily focused on solving two major problems that plagued earlier versions: poor small-scale light detail and pervasive light leaking. The improvements can be broken down into three core areas:
Fixes to minimize flickering and "laggy" lighting updates during fast movement, which was a common issue in earlier beta builds. Better Shadow Definition: This link or copies made by others cannot be deleted
: A common "fix" in these releases involves the depth buffer, which is required for the shader to "see" the 3D geometry. Updates often address cases where UI elements or anti-aliasing techniques (like TAA) would break the ray tracing effect. Significance in Modding
While later versions like the "iMMERSE" series introduce newer features, RTGI 0.17.0.2
Verify that your is correctly configured in the ReShade "Edit" or "DX11/12" tabs for the lighting to display properly. Compatibility - ReShade
+-------------------------------------------------------------+ | PREPROCESSOR DEFINITIONS FIX | +------------------------------------+------------------------+ | Definition Variable | Target Value Fix | +------------------------------------+------------------------+ | RESHADE_DEPTH_INPUT_IS_REVERSED | Flip between 0 and 1 | | RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN | Set to 0 (Default) | | RESHADE_DEPTH_INPUT_Y_SCALE | Set to 1 | +------------------------------------+------------------------+ Step 3: Select the Active Layer