Follow the exact same scanning method as Credits, but use the quantity of a specific item (like sandwiches or rare trading materials). Change the value to 99 to bypass tedious crafting grinds. Utilizing CrossCode Cheat Tables (.CT)
You can edit the drop tables within the game data to force enemies to drop rare items at a 100% rate. This is a far more stable solution than trying to freeze a "loot counter" that resets every frame.
While Cheat Engine can be a valuable tool for gamers, it's essential to use it responsibly and be aware of potential risks: crosscode cheat engine
Critically, the use of Cheat Engine in CrossCode highlights a unique tension: the game’s puzzles. While a player can easily give themselves infinite health, the game’s core identity—its spatial and logic puzzles—remains largely "un-cheatable." This suggests that even when the mechanical difficulty is stripped away via external software, the intellectual core of CrossCode remains intact, proving that the game's value extends far beyond its numerical stats. Conclusion
Open Cheat Engine, click the , and load the downloaded table. Attach Cheat Engine to the running CrossCode process. Follow the exact same scanning method as Credits,
Example : If you have 600 credits, search for 1200 . If you want 500,000 credits, change the value to 1000000 .
When using tables, keep these tips in mind for a smooth experience: This is a far more stable solution than
Click the checkboxes in the bottom panel to activate the automated scripts. Troubleshooting and Safe Modifying
This guide covers everything you need to know about using Cheat Engine safely and effectively with CrossCode. Getting Started with Cheat Engine
If you'd like to share you are trying to edit, I can help you find a tailored cheat table or save editor for your version of CrossCode . Crosscode v 0.9.2 (Steam) - FearLess Cheat Engine
| Feature | | Mods/Tweak Pack | | :--- | :--- | :--- | | Installation | Requires external .exe (Steam may flag it as a third-party tool) | Install via CCLoader; integrates directly into the game menu | | Flexibility | Modify anything in memory in real-time (Health, Mana, Positioning) | Only changes what the mod author coded into the scripts | | Stability | High risk of crashing due to memory shifting | Very stable; written specifically for the game's logic | | Persistence | Must be running every time you play | Runs automatically when the game boots | | Difficulty | Hard; requires scanning and pointer logic | Easy; just check a box in the settings menu |