: The duration during which a move can actually hit an opponent. Large hitboxes combined with many active frames can make certain characters feel "braindead" or difficult to trade with.
More active frames mean a move is easier to land, which is great for "baiting" an opponent's dodge or catching them during a landing. Why Frame Data Matters in MultiVersus
Additionally, there is (how long the opponent is frozen after being hit) and Block Stun (how long the opponent is stuck shielding after blocking your hit). Multiversus Frame Data
The time between when you input a command and when the attack’s hitbox actually appears. A move with 5 startup frames will hit on the 5th frame after you press the button. Faster startup allows you to interrupt opponents and win “clash” situations.
: The "cooldown" phase where your character is vulnerable. Mastering this is key to avoiding "whiff" punishes. A Community-Driven History : The duration during which a move can
MultiVersus runs at a standard . This means that one single frame of animation lasts exactly 1/60th of a second (roughly 16.67 milliseconds).
MultiVersus heavily punishes missing. Many patches intentionally add extra recovery frames specifically to "whiffs." A move might have 12 frames of recovery if it hits a shield or an opponent, but 24 frames of recovery if it hits thin air. This makes blind spacing incredibly dangerous. Dodge Meter & Frame Invincibility Why Frame Data Matters in MultiVersus Additionally, there
The most critical aspect of frame data in high-level play is . This is measured in numbers like +3 or -5 , representing who can act first after an attack connects with an opponent who is blocking (or in MultiVersus , parrying/getting hit). Plus on Block ( + ): If an attack is +4positive 4
In fighting games, time is measured in (1/60th of a second). Frame data tells you:
When an opponent whiffs a high-recovery move, you have a specific number of frames to counterattack. Faster characters (like Harley Quinn or Arya Stark) can punish moves that slower characters (like Iron Giant) cannot.