Reshade Rtgi 0361 Full Fix Jun 2026

While RTGI is heavy, 0.36.1 provides better control over "Ray Length" and "Bounce Steps," allowing users to balance visual quality with frame rate more effectively. Installing ReShade RTGI 0.36.1 Full

Setting this to 0.5 or 0.75 runs the lighting at a lower resolution than the game, significantly boosting performance without losing much visual quality. Conclusion

ReShade RTGI 0.3.61 Full brings the cutting-edge technology of RTGI to a broader audience. This version of ReShade integrates advanced algorithms and optimizations that facilitate the rendering of more accurate and efficient real-time global illumination.

If you are currently setting up this shader pack for a specific title, let me know you are modding, your graphics card model , and your target resolution . I can provide tailored preprocessor settings and performance optimization tips for your exact setup. Share public link reshade rtgi 0361 full

Here are some tips and tricks to help you get the most out of ReShade RTGI 0.3.6.1:

Drastically cuts down the visual "noise" or grain common in early ray tracing shaders. Prerequisites and Requirements

: ReShade is a post-processing tool that can be used with a variety of games and applications. It allows users to enhance their graphics experience by adding effects such as depth of field, motion blur, and more. Its open-source nature and compatibility with DirectX and Vulkan make it a versatile tool among gamers and content creators. While RTGI is heavy, 0

Extract the downloaded RTGI 0.36.1 zip file. Move the qUINT_RTGI.fx and associated files into your game's reshade-shaders/Shaders folder.

Once you have the qUINT_RTGI shader package (usually containing a "Shaders" and "Textures" folder):

Verify success: Turn on a basic display depth shader. If you see a clear greyscale map representing the distance of objects from the camera, your depth buffer is working. Fine-Tuning RTGI 0.36.1 for Maximum Performance This version of ReShade integrates advanced algorithms and

Pascal Gilcher’s Ray Traced Global Illumination (RTGI) Shader Version: 0.361 (Universal Legacy/Final Branch) Category: Post-Processing Injection / Real-Time Ray Tracing

(Ray Traced Global Illumination) is an advanced post-processing shader developed by Pascal Gilcher , also known as Marty McFly . This "full" version is part of the iMMERSE Pro collection and is typically distributed to supporters on the Marty McFly Patreon . Core Functionality

ReShade RTGI 0.361 is considered a "modern classic" in the graphics modding community. While later versions (v0.40+) moved to different codebases, 0.361 remains a stable, highly compatible "full" solution for adding Global Illumination to virtually any DirectX 11 title.

RTGI is a post-processing effect, meaning it runs on top of the game engine. Because it computes ray tracing via software shaders rather than dedicated hardware cores, it requires a capable graphics card. System Recommendations Minimum Requirement Recommended Specification NVIDIA GTX 1070 / AMD RX 580 NVIDIA RTX 3060 / AMD RX 6700 XT or higher VRAM API Support DirectX 11, DirectX 12, or Vulkan DirectX 11, DirectX 12, or Vulkan Managing Performance

In the world of PC gaming, visual fidelity is constantly evolving. While hardware-level ray tracing (RTX) has become the gold standard, it requires specific, expensive GPUs. , created by Pascal Glitcher (Marty McFly), stands as the premier software-based solution, bringing cinematic ray-traced global illumination to nearly any game, regardless of your hardware.