Cubebrush Art School Term 1 By Marc Brunet
What is your ? (Absolute beginner, hobbyist, intermediate?)
Even if you plan to use Procreate, Clip Studio Paint, or Krita, this module teaches the universal mechanics of digital painting software.
This is the heart of Term 1. Brunet bypasses complex anatomical details like specific muscle groups and focuses instead on the global structure of the human body. cubebrush art school term 1 by marc brunet
Cubebrush Art School Term 1 , created by former Blizzard artist Marc Brunet
The school is divided into three distinct terms: What is your
Here is where Term 1 separates the hobbyists from the future pros. You learn the "4 Value System" (Shadow, Midtone, Light, Highlight). Marc teaches you to forget blending for now; focus on hard edges. You will render spheres, cubes, and cylinders using only a hard round brush. If you learn this, you will never fear shading again.
This is a fan-favorite module. Marc demystifies 1, 2, and 3-point perspective. He introduces the concept of the "perspective grid" without the intimidating math. By the end of week 2, you will be drawing checkerboard floors, rooms, and simple furniture from imagination. Marc teaches you to forget blending for now;
Every video lesson ends with a specific homework assignment designed to build muscle memory and reinforce the concepts. How to Succeed in Term 1: Actionable Tips
Aspiring digital artists often face a overwhelming wall of information when starting out. Between anatomy, perspective, and digital software, knowing what to learn first is a massive challenge. Marc Brunet’s , hosted on Cubebrush, is widely considered one of the most structured alternatives to a traditional university art degree.
