Place this script inside ServerScriptService . It creates the necessary network infrastructure to execute player control commands safely.
(inside StarterGui > ControlGui > LocalScript )
To run any advanced player control GUI, you need a functioning Roblox script executor. fe op player control gui script roblox fe work
Many scripts found online are outdated, broken, or dangerous. This comprehensive guide breaks down how FilteringEnabled works, how to write a secure and functioning player control GUI, and how to implement it safely in your own games. Understanding FilteringEnabled (FE) in Modern Roblox
To make an "OP" player control GUI that actually works across the entire server, you must use RemoteEvents and RemoteFunctions to communicate between the client-facing GUI and a secure ServerScript. The Architecture of an FE-Compliant Player Control GUI Place this script inside ServerScriptService
However, advanced utilize clever server-client replications, physics manipulation, and local character simulations to give you massive control over your gaming environment.
-- Name: ControlGuiLocal -- Path: StarterGui.ScreenGui.LocalScript local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer -- Wait for the server-side remote event to replicate local ControlEvent = ReplicatedStorage:WaitForChild("PlayerControlEvent") -- Create Core GUI elements programmatically local ScreenGui = script.Parent local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 250, 0, 300) MainFrame.Position = UDim2.new(0.05, 0, 0.2, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 2 MainFrame.Parent = ScreenGui local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, 0, 0, 40) Title.Text = "FE OP Player Control" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundColor3 = Color3.fromRGB(45, 45, 45) Title.Font = Enum.Font.SourceSansBold Title.TextSize = 18 Title.Parent = MainFrame -- Helper function to generate clean UI text inputs and buttons local function createTextBox(placeholder, yPos) local box = Instance.new("TextBox") box.Size = UDim2.new(0.9, 0, 0, 35) box.Position = UDim2.new(0.05, 0, 0, yPos) box.PlaceholderText = placeholder box.Text = "" box.BackgroundColor3 = Color3.fromRGB(60, 60, 60) box.TextColor3 = Color3.fromRGB(255, 255, 255) box.Parent = MainFrame return box end local function createButton(text, yPos, color) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.42, 0, 0, 35) btn.Position = UDim2.new(0.05, 0, 0, yPos) btn.Text = text btn.BackgroundColor3 = color btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.Font = Enum.Font.SourceSansBold btn.Parent = MainFrame return btn end -- UI Inputs local TargetInput = createTextBox("Target Player Name", 55) local ValueInput = createTextBox("Value (Speed/Jump/Teleport Target)", 100) -- UI Action Buttons local SpeedBtn = createButton("Set Speed", 150, Color3.fromRGB(0, 120, 255)) local JumpBtn = createButton("Set Jump", 150, Color3.fromRGB(0, 180, 80)) JumpBtn.Position = UDim2.new(0.53, 0, 0, 150) local KillBtn = createButton("Kill Player", 200, Color3.fromRGB(200, 50, 50)) local TpBtn = createButton("TP To Player", 200, Color3.fromRGB(140, 50, 200)) TpBtn.Position = UDim2.new(0.53, 0, 0, 200) -- Connect Interface Button Clicks to the Server Remote Event SpeedBtn.MouseButton1Click:Connect(function() ControlEvent:FireServer("SetSpeed", TargetInput.Text, ValueInput.Text) end) JumpBtn.MouseButton1Click:Connect(function() ControlEvent:FireServer("SetJump", TargetInput.Text, ValueInput.Text) end) KillBtn.MouseButton1Click:Connect(function() ControlEvent:FireServer("Kill", TargetInput.Text, "") end) TpBtn.MouseButton1Click:Connect(function() ControlEvent:FireServer("TeleportTo", TargetInput.Text, ValueInput.Text) end) Use code with caution. Core Features Breakdown Execution Type FE Stability Status How It Works Server-Driven 🟢 100% Stable Many scripts found online are outdated, broken, or dangerous
Adjusts Humanoid.JumpPower and forces custom simulation values over default workspace physics. Server-Driven 🟢 100% Stable
: The server has the final say on what happens in the game world.
: Alters Humanoid.WalkSpeed and workspace gravity local properties. 2. Target Player Interaction (FE Methods)
Actions you perform on your client do not automatically replicate to other players.