Ripper 20 — Ninja
Vertex skinning weights and keyframe animations cannot be saved. Step-by-Step Workflow: Extracting and Importing Assets
Before you begin, note that . Version 2.0 operates on a freemium or trial model (usually a 30-day trial or limited rips). You will need to purchase a license for commercial use or extended sessions.
: Extracts geometry within the active game level, covering assets both in front of and hidden directly behind the camera. ninja ripper 20
Set the folder where ripped files will be saved. 3. Ripping Launch the game through the Ninja Ripper interface.
Download the update now at the official Ninja Ripper Patreon or website. Vertex skinning weights and keyframe animations cannot be
: Multiplayer or live-service titles protected by intrusive kernel-level anti-cheat programs (like Easy Anti-Cheat, BattlEye, or Vanguard) will block Ninja Ripper's injection hook. The software is strictly meant for offline research, level design exploration, and single-player environments.
As an experimental utility, Ninja Ripper 2.0 has several notable constraints: You will need to purchase a license for
Choose the correct API wrapper (e.g., DX11, DX12, or Vulkan) depending on the game you are running.
: It is designed for games running on DirectX 7 through 12 and Vulkan .
While version 1.x was a staple, brought significant updates, focusing on better compatibility with modern graphics APIs, faster ripping speeds, and improved handling of complex 3D scenes. Key Features of Ninja Ripper 2.0: